![]() When playing with the same group of players, certain races definitely feel more overpowered as well, even if not actually true at our skill levels.įor some, this would be the reason TO like it, making it I guess more like chess with a more fixed progression and outcome, etc. After a while, you'll gravitate to just a few races, the board is static, so you'll start to have memorized a lot of aspects, and ultimately, the Variable point scoring is just not enough to really push games into too many directions. The main reason (for me), is that Terra mystica feels pretty samey, especially if you play with the same group of players, in terms of strategy. I recently have experienced Gaia Project after many years of Terra Mystica, and unless the upcoming expansion changes things, I don't think I'll be going back to Terra Mystica much anymore. A big part of balancing the game is doing a point auction for factions, which is something a new player has absolutely no intuition for, anyway. The TM community spent many months and thousands of games to develop tier lists and such, and my experience is that people won't really notice the distinctions while they're still exploring the game and trying all the new factions. I don't think the relative faction strength will be apparent in your first play, or your second, or your 10th, assuming you aren't playing with the exact same setup every time. Really, I think that unless you care very deeply about playing a game with "balanced" factions, I wouldn't worry about buying the first expansion right away, but maybe think about adding those extra rules. You'd be missing a few pieces of cardboard, but the rules are easy enough to add. All of those changes that aren't the new maps are things you can implement yourself without needing to buy the expansion. They added two new maps that reduce the advantage of some of the factions had on the original map, as well as some changes to how factions are chosen, turn order, and end game scoring. Regarding the expansions- the main draw of the first expansion is rebalancing the factions a little (I have not played with the new one). There are plenty of people who prefer TM, as well. I am one of those people who thinks Gaia Project is a straight improvement, but TM is still an amazing game and I am still happy to play it. In addition to seconding what other people have said about player count and complexity, I'd like to just throw out that Terra Mystica was BGG Top 10 for years, and even now it's not doing too bad at rank 13. Way too many games, not nearly enough cash. Perhaps one day I could own both of them (which i would def do, if the gameplay is really different enough), but not anytime soon. I really like the idea of Terra Mystica more than Gaia Project, but im scared im gonna spend my money on a less optimal product. According to the devoloper the first one might, or might not get released for Gaia Project if the publisher allows it (lets be real here, its prolly gonna get released). ![]() Now, the important thing - Terra Mystica just released a new expansion, and another one is on the way. +5 players is a huge bonus+ i like the fantasy theme better than Gaia ProjectĪ huge + Everyone is saying how Gaia Project gameplay is a strict improvement over Terra Mysticas The extremely difficult thing here is the fact that I couldnt find an open copy to try out anywhere in this town, so, sadly, i cant judge for myself, thus, I need your help. If "Random factions" is enabled, the factions are randomly selected and bidding starts immediately.A question thats been asked a thousand times, but there has been some new information, and well, every player is different. When all factions have been bid on, bidding stops. The players keep their bid until someone outbids them. Then, the players can either bid on factions. Factions: P1 has Geodens, P2 has Ivits, P3 has ItarsĪt the end of the game, P2 will lose 2 victory points and P1 will lose 1 victory point Choose factions, then bid. ![]()
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